![]() ![]() ![]() Far more color was used in the game the designers tried to tap into the notion that the ancient Greeks believed that their land was built by the gods, thus the use of vibrant colors. ![]() ![]() Odyssey uses a lot of the same graphical technology as Origins. The setting of ancient Greece was chosen as it was one of the most requested settings from the fanbase. The development team engaged in communication with the team behind Assassin's Creed: Origins it was decided to quote:"push forward" with the introduction of RPG elements. In the shift to an RPG-esque game, inspiration was taken from titles such as The Witcher 3, Fallout, and The Elder Scrolls, in regards to the idea of player choice. The concept for the game emerged in 2015, as the team was wrapping up development on Syndicate. The game was primarily developed by Ubisoft Québec, which had previously worked on Assassin's Creed: Syndicate. ![]()
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